Morook BeastMaw is the proud Orkboss of the Carodon-Bucha tribe, a small but powerful group that focuses on hunting the strongest and most ferocious beasts, even beakies. Morook was only about half the size he currently is when his entire Clan got butchered on the world of Gudrun. While rushing up the breach in the wall made by a dying Squiggoth Morook got blown up. As he awoke, he could not remember anything, dust and death surrounded him. A huge gash split open his face, he could only see from one eye. Without a memory he ran away until he was far into the forest. His fresh wounds must have awakened the creatures therein because a Carodon sniffed out the bloodied ork and after multiple weeks of playing cat and mouse he pounced on it. The fight was quick and merciless, Morook saw the beast coming, throwing a knife at it, it’s ear split in half as it pierced through it. The towering monster’s body threw the orc off balance as he fell; the creature’s maw ripped Morook arm clean off. Its claws started to pierce Morook’s skin, blood filled his vision, for a single moment the world stood still and Gork’s Fiery fist smashed through his skull and he understood everything. In a swift move, using the remnants of his butchered stump, he gouged the beasts brain out through its eye socket. When he got up he knew what he had to do, hunt the biggest beast of them all…
The Knight household of Drixis was formed after the dreadblade Knight Abominant Ex Inferis -- piloted by Lady Brunhild -- fell to Chaos from the Loyalist house of Hawkshroud. House Hawkshroud used the once questoris knight named Light Horizon to inflict punishment on those who betrayed the loyal house. Driven by a lust for power, Lady Brunhild turned to the warp to escape the maddening calls from the spirits within the throne mechanicum of her knight. Here, the knight became infused with psykic powers and begun the horrific mutation of machine and warp energy, becoming the Abominant Ex Inferis plagued with screams and horror from beyond.
House Drixis is second led by Sir Freyr who pilots the War Dog Stalker Hatred of Terynn, another dreadblade exiled from House Terynn for their heresy against the chivalric code. The two knights lead the lance of House Drixis to the Gratus system in search of more knights to corrupt to chaos.
Having scoured and purged much of the Red Scar's far reaches of Hive Fleet Leviathan, a psychic hum of unknown origin has been detected radiating from the Gratus sector. The lord regent of Imperium Nihilus has ordered the first company of the Blood scythes, The Ghosts of Baal to investigate the source of the signal and the dark disturbance it has caused the warp.
On a planet in perpetual conflict, known as Gratus LVXIX, a malevolent Lord of Change emerges from the warp. This enigmatic daemon of Tzeentch leads the "Acolytes of Ephemeral Ascendancy," a warband immersed in the god's intricate machinations.
With iridescent feathers that mirror Tzeentch's ever-shifting schemes, the Lord of Change orchestrates chaos and manipulation across Gratus LVXIX. His warband, marked by constant mutation, wields sorcerous powers, making them formidable foes.
Their mission: unveil the planet's hidden secrets, capable of reshaping reality itself to Tzeentch's desires. They wage relentless war against order, aiming to plunge Gratus LVXIX into an eternal chaos, where even time and space are mere playthings.
Guiding his warband through the warp's treacherous depths, the Lord of Change's inscrutable agenda unfolds. Mortals are pawns in a cosmic chess game where Tzeentch's unknowable designs will decide if this world succumbs to change's relentless tide or defies destiny's cruel grasp.
The 64th Silaw Artillery was not meant for frontline combat. A series of desperate circumstances led to these brave deliverers of the Emperor's wrath, generally unaccustomed to being within 10 miles of their enemy at the barest minimum, to be pressed into the front after being hastily combined into a "Regimental Combat Team" with a handful of shattered remnants of broken infantry units. Any reports of the officers of the original 64th referring to these brave souls as "bubblewrap" are unfounded and will be investigated by the Regimental Commissar.