EPHEMERAL INTERFERENCE
Strange energies and ghostly winds buffet those fighting here, stealing away the furious energies of their weapons.
When resolving an attack made with a ranged weapon against a target outside 12″, reduce the Armour Penetration characteristic of that weapon by 1, to a minimum of 0, for that attack (e.g. AP -1 becomes AP 0).
This rule does not stack with other rules that reduce AP (e.g. Armor of Contempt)
GHOSTBLADES
Whether by accident or design, the unpredictable energies of the webway bind themselves to the blades of those fighting here. Coiling mists stream behind weapons until blades, fists and axes flicker as insubstantially as the vapours around them. They prove solid enough with each blow they land, however…
When resolving an attack made with a melee weapon, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll).